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In September, I received Virtual Boy Works, a comprehensive restrospective of Virtual Boy's library written by Jeremy Parish. I broke out my Virtual Boy, playing around with a few games, and ultimately beating Vertical Force, which was a solid Vertical Shmup. It's nice to break out the Virtual Boy every once in a while.
Halo: The Master Chief Collection
It was time once again to dive into The Master Chief collection for Halo 2: Anniversary. This was a game that really defined the late-00s for me, just as much as games like Kingdom Hearts II and The Legend of Zelda: Twilight Princess. And heck, looking at me now, you wouldn't even know it. It's not like I kept that Master Chief helmet from the Halo 3 Legendary Edition, though I absolutely should have. What I always loved about Halo 2 back in the day was the switching between Chief and Arbiter for different stages. It kept the game moving, and while I still enjoy that aspect of the game, it's not quite as dynamic as I remember. What's more, I'm remembering how much spongier enemy health feels in Halo 2 compared to Halo. Soooo, maybe I like the simplicity of the first one better? The real test is going to be how I feel about Halo 3, a game I was so lukewarm on I stopping playing Halo.
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While there are a lot of games on The Cowabunga Collection, all of my TMNT retro nostalgia lies with the Game Boy games. I had TMNT II: Back From the Sewers as a kid and played it a ton. And I am pleased as punch to report that the game is still a ton of fun today. While I was here, I played through all three Game Boy titles. Fall of the Foot Clan ended up being far to basic to be engaging, and I'm honestly glad that wasn't the one I had as a kid. Back From the Sewers, as I said, holds up great not just in the gameplay, but also in the stellar soundtrack with a composer that would go on to play in The Black Mages, Nobuo Uematsu's Final Fantasy rock band. Lastly, Radical Rescue is an interesting early Metroidvania where you gain abilities as you recover turtles, and slowly unlock a large labyrinth. Where it falters however is in its obscene boss encounters, culminating in a boss rush at the end with no checkpoints. Without rewind, there is no way I would have beaten this, it's disgusting. Still though, it was so much fun spending an afternoon with the Game Boy trilogy.
And that's hardly all this collection has to offer with NES, SNES, and Sega games, as well as a ton of behind-the-scenes features including design documentation for the first NES game. Digital Eclipse has been just killing lately, and I think, honestly, I'm just going to buy everything they make now.
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So, this is a game I demoed at E3 back in, like, 2016? I passed on it at the time, but found it on sale one day and decided to go ahead and play through it. XSeed at the time affectionately called it an "Ys-like" due to the similarity to Ys Origin, though it's certainly not on that level. Still though, it's a fun top-down Hack & Slash if you're into that.
~OCTOBER~
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So while Tunic did launch on Xbox months ago, I do not own an Xbox, so I had to wait. Taking obvious inspiration from The Legend of Zelda, Tunic honestly reminds me more of games like Fez and Retro Game Challenge. Where the game shines is in its world building and puzzles which, like Fez, are hidden behind an arcane language. Unlike Fez, no cryptography is required, but there are tons of clues to guide you without spelling anything out. In fact, nearly everything is accessible from the beginning if you know the path forward. The isometric view allows hidden paths to be fully out of sight, and even the controls are obstructed by an instruction manual that you piece together throughout the game. While the game mostly shines, the combat can be incredibly frustrating, and I wonder if this game could be better without it. Fez had no combat after all.
I do have to come clean and say that once I got near the end, I used a walkthrough to parse the game's final puzzles. I mostly don't regret this, though I do regret doing so for the really big puzzle at the end. I was getting impatient and ready to move on to another game. It's a shame Tunic didn't grip me the way Fez did. Granted, I cheated at Fez, too, but come on. You can't expect me to decipher a whole alphabet. And nobody else solved that Metatron puzzle on their own either. So there.
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I finally made time for Miles Morales! We're supposed to be getting Spider-Man 2 in 2023, so I knew I needed to play this sooner rather than later. And it was a great time! Not too long, not too short. I got it half off, but it's long enough I think I would have been okay paying full price. Not that it should be $60, mind you. All in all, a good game with a mostly solid story, though it does do all the typical superhero stuff with Miles and his friends, which leads to a super disappointing finale. If you know, you know.
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ElecHead is one of the better Puzzle Platformers I've played recently. A snappy game with a poppy, mechanical OST where you toss your head to energize the world around you, using the electricity to solve puzzles and avoid obstacles. And it's at most, like 4 hours long. This is definitely one you should check out.
~NOVEMBER~
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While not as solid as Toree, Siactro's new game Beeny is a fun little distraction with some great Donkey Kong Country-inspired visuals. It's a Platformer where you are ascending trees, and trying to get the best time for each stage. It's fun, but there's an even better game by Siactro coming in December...
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After a five-year wait, we finally have a new 3D Sonic game! Frontiers is the first game since Sonic Adventure to really play around with open, explorable areas; and while the end result can get a little repetitive at times, there's a ton of promise here. The writing is also a step-up from what we're used to, with great dialogue between Sonic and his friends, thanks likely to the involvement of Ian Flynn, who has been working on the Archie and IDW comics for a while. The boss battles are easily the highlight of the game; four Super Sonic fights to metalcore music that are as exhilarating as Sonic at his best. And that's the thing that non-Sonic fans need to really understand about being a Sonic fan. Sonic is rarely great, often just fine, and very often not good at all. Gameplay is often messy and glitchy, and the writing has never been great outside of the comics. But the characters have always been great, and that's what really draws the fans in. Which might also be why Sonic fans are... like that.
I make a lot of concessions for this game, but I genuinely loved it. It's getting free DLC next year, and I couldn't be more excited. I just want to be best friends with all the Sonic characters and go on adventures with them all the time. It's such a fun universe.
Tomoya Ohtani returns to lead the music, and brings us great metalcore vocal tracks, some incredible electric, techno, and synth tracks, and some lo-fi for good measure. It's a fantastic soundtrack in a year just packed with them. One Way Dream is going to be an all-time great Sonic song for me.
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Digital Eclipse is back again this year with Atari 50; a game that completely redefines what a collection of retro games can be, and sets the bar so incredibly high, I simply don't know how you follow this up. Rather than a list of games to play, Atari 50 is structured as a virtual timeline that explores the history of Atari's arcade, console, and post-consolidation eras. Each one has information, photos, scans, interviews, and videos to contextualize the company and its games. And as you encounter a game release, you can try it out, right there. For people interested in history, this is something that you have to have.
Gamers like to make waves by pondering what our Citizen Kane of video games is, as if that means anything. And often, they look to games like Metroid Prime, Bioshock, or The Last of Us for excellence in narrative design, which is probably the most shallow way to engage with games, when taking the medium as a whole, and how games influence each other.
But Atari 50 is absolutely our Criterion moment.
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Man, I am just a sucker for this low-poly 3D stuff these days. Linistice is a fast-paced 3D Platformer not too dissimilar from Toree, though a bit longer (Toree even has a cameo!). It's really fun! I struggled a little with the camera, but it has since been patched, so it should be better now.
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While I often enjoy these little narrative Adventure games, Behind the Frame falls a little flat for me. The story is good, but finding what you need to interact with can be difficult, and it's really not that compelling early on. It feels like a mobile game that just wasn't optimized for console well.
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Oh, god, am I... Am I enjoying a Pokemon game? I can't believe they managed to make a core game this good. It's still got a little more friction than it needs, especially after Legends: Arceus and Let's Go proved you didn't need it, but it's such a great improvement already. I'm still a little over halfway through it, so we'll see if the momentum holds, but I'm hopeful!
~DECEMBER~
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And here is Siactro's latest, Super Kiwi 64! This game captures all of the best vibes from classic Collactathons like Banjo-Kazooie, and does so in a breezy two-hour long adventure. Siactro really has been killing it with his bite-sized games, and I really just plan on buying everything he releases going forward.
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Case in point: Immediately after finishing Super Kiwi 64, I purchased and played Macbat 64, an older Siactro release. While not as strong as Super Kiwi 64, it was fun to see one of his earlier works, and some of the recurring characters in other roles.
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Returning to Crisis Core after a decade has been a fun time. I haven't quite finished it yet, as it's important that I make my wife cry alongside me while we watch the ending. The combat and soundtrack are just as fun as they were before. I had planned on playing through all the missions again, but the difficulty spikes at one point, and there's lots of grinding and prep-work required to finish them all, so I'm probably going to call it once I finish the story. Man, I can't wait for Final Fantasy VII Rebirth.
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Here it is everyone! The 2022 Game of the Year: Lil Gator Game! Taking equal parts inspiration from A Short Hike and Breath of the Wild, Lil Gator Game sees our lil hero work with his friends to create a fun adventure for his big sister to play with them rather than work on her college homework. The writing is so fun and charming, with all the heart and humor of A Short Hike, while bringing in climbing and gliding to make the game feel more like an Action game ala Breath of the Wild. If you play only one game from this list, you need to make it this one.
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Surprise! A new Picross game! In this one, it's a race against the clock to solve 5x5 puzzles as fast as possible. The game also brings in power-ups like in Pokemon Picross in order to solve some of the tougher challenges. I haven't made it far yet, but I'm looking forward to digging further into it.
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Finally, I wrapped up 2022 with the narrative Adventure game Hindsight. In this game, you navigate the loss of your mother as you pack away her things. It's... fine. It really didn't resonate with me, and like Behind the Frame, it feels like it would be better on mobile than on console.
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And that's a wrap for 2022! Not as wild as the last two years, but still chock full of games. Next year is shaping up to be a ton of major releases with Zelda, Spider-Man, and TWO Final Fantasy games. I also didn't make much progress on my backlog this year, sadly. Nearly everything this year was new releases, or new purchases.
2022 SCORECARD
Played: 55
Beat: 38
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